Place player on map in editor, then execute this via debug console:
_animal = createagent ["Goat_random_f", getposatl player, [], 0, "NONE"];
_animal setVariable ["BIS_fnc_animalBehaviour_disable", true];
_cry = _animal spawn {
while {alive _this} do {
_this moveto getposatl player;
hint "moveTo";
sleep 5;
_this setDestination [getposatl player, "LEADER PLANNED", true];
hint "setDestination";
sleep 5;
};
};