Open the editor and place any player unit on Altis. Then preview, and execute the following in the debug console:
[] spawn { _pos = [[11460.3,11620.1,0.00145721], [11506.2,11711.8,0], [11577.5,11751.4,0], [11632.2,11860.8,0]]; player setPos (_pos select 0); sleep 3; for [{_j = 0}, {_j < 2}, {_j = _j + 1}] do { _group = createGroup independent; for [{_i = 0}, {_i < 4}, {_i = _i + 1}] do { _unit = _group createUnit ["I_Soldier_F", getPos player, [], 0, "NONE"]; _unit unassignItem "ItemRadio"; _unit removeItem "ItemRadio"; }; if (_j > 0) then { _oldPlayer = player; selectPlayer leader _group; deleteVehicle _oldPlayer; }; sleep 1; { if (_x != leader _group) then { _randomPos = _pos select _forEachIndex; _x commandMove _randomPos; sleep 3; }; } forEach units _group; sleep 1; { if (_x != leader _group) then { commandStop _x; _x commandWatch player; }; } forEach units _group; sleep 5; _group move getPos player; waitUntil { unitReady leader _group }; sleep 1; if (_j <= 0) then { { deleteVehicle _x; } forEach units _group; deleteGroup _group; }; }; };
An AI group will be spawned without radios. Notice how you can hear everything, including the subordinates responding.
After that, the group will be replaced, and player will become leader (Again, without radio).
Notice how now, none of the subordinates respond.
Try also pressing 5,5 for report, and notice how they leave out the word "Grid".