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You can understand what I mean by doing the following: 1. Create an AI unit. 2. `AI disableAI "MOVE" To see how aiming should work: `AI doTarget player` To see how moving head should work: `AI lookAt player`
You can understand what I mean by doing the following: 1. Create an AI unit. 2. `AI disableAI "MOVE" To see how aiming should work: `AI doTarget player` To see how moving head should work: `AI lookAt player`
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