It is suggested that private servers in the community should register the same number of games under one IP address. At present, a group of people have changed the server, and hundreds of servers registered with the same IP address are displayed on the client browser. This person modifies the memory through packets, and the number of fake online users reaches the top. This is not an exception and a common phenomenon. ARK, RUST, ARM3, DAYZ, players cannot search games through the client browser normally, The ecology of the community has been seriously damaged
I collected some servers on Dayz. The same host shows 64 server instances registered, the same game port, and different query ports. In fact, the server instance is not started. These people forward the heartbeat package Tcpcopy of the server, and maliciously register the game service to the steam server for app in CDDB!!
Ask the steam development team to investigate and solve the incident
(It is recommended that the number of game services registered to CDDB under the same IP address limit)
https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=1.14.106.186&format=json
https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=43.143.76.93&format=json
https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=43.138.190.131&format=json
https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=124.222.19.223&format=json