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T121736
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Perhaps related to https://feedback.bistudio.com/T121717 This is new to 1.66. When players disconnect MP missions, their bodies become AI, even with disabledAI = 1; in description.ext. The HandleDisconnect event is not firing in this case, so scripts are not informed of disconnects for cleanup tasks.
Perhaps related to https://feedback.bistudio.com/T121717 This is new to 1.66. When players disconnect MP missions, their bodies become AI, even with disabledAI = 1; in description.ext. This seems related to using selectPlayer to move a player into a new character. The HandleDisconnect event is not firing in this case, so scripts are not informed of disconnects for cleanup tasks.
Perhaps related to https://feedback.bistudio.com/T121717 This is new to 1.66. When players disconnect MP missions, their bodies become AI, even with disabledAI = 1; in description.ext.
This seems related to using selectPlayer to move a player into a new character.
The HandleDisconnect event is not firing in this case, so scripts are not informed of disconnects for cleanup tasks.
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