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T84576
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spawn something like: 0 = [] spawn {while {true} do {sleep 0.1; _cursor_distance = player distance (positionCameraToWorld [0,0,player distance screenToWorld [0.5,0.5]]); hint format ["%1",_cursor_distance]}} while using the rangefinder and scout everywhere.
spawn something like: 0 = [] spawn {while {true} do {sleep 0.1; _cursor_distance = player distance (positionCameraToWorld [0,0,player distance screenToWorld [0.5,0.5]]); hint format ["%1",_cursor_distance]}} while using the rangefinder and scout everywhere.
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