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T67699
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Create a task with Modules with ID task1 and set for it to complete once a trigger has been activated (just a once present trigger). Then set an End Trigger which activates upon taskCompleted task1. Complete your task in-game and the End Trigger won't work. However, if you instead use triggerActivated script it works fine.
Create a task with Modules with ID task1 and set for it to complete once a trigger has been activated (just a once present trigger). Then set an End Trigger which activates upon taskCompleted task1. Complete your task in-game and the End Trigger won't work. However, if you instead use triggerActivated script it works fine.
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