**Suggestion for an AI rework in Arma Reforger**
As we all know, the AI in Arma Reforger can be a bit quirky. Here’s a structured roadmap that starts with basic fixes and builds up to bigger features.
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# 1. Fix the core issues
- **AI don’t enter vehicles sometimes**
- **Pathfinding problems**—both in vehicles and on foot
- **Slow reaction times**
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# 2. Add clear feedback
- Show brief messages (top-right corner or in chat) that flag errors, issues, or tips whenever you interact with AI.
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# 3. Provide a tutorial / boot camp
- Include a short training mission that explains how the AI works and how players can control it effectively.
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# 4. Introduce new features
| Area | Feature |
|------|---------|
| **Performance** | **Off-load AI to a side server**—a separate process handles AI movement so it doesn’t bog down the main server; each AI behaves like an extra “player.” |
| **Tactics** | Add classic formations: line, column, diamond, etc. |
| **Tactics 2** | Add convoy and being able to select positions in convoys. |
| **Engineering** | Let AI build or demolish with their shovels, and push/repair vehicles to get them back on the road. |
| **Command** | Allow squads to split into sub-groups or fireteams for multi-vehicle ops or area defense. |
| **Command 2** | Being able to change the AI's behaviour, weapon stance, walking speed/height, etc... |
| **Logistics** | Display a live AI count and cap, e.g., “12 / 40 AI deployed.” |
| **Base building** | The more tents a base has, the more AI it can spawn—great for rear-area staging. |
| **Garrisoning** | Let players assign AI to specific bunkers, mortars, or other assets. |
| **Management UI** | Add an “AI Manager” menu (similar to the player group menu) where you can: • See each unit’s rough location (“North of X Lake”) • Check what they’re doing (attacking, defending, following, etc.) • Perform actions (remove from squad, transfer to base, etc.)• View rank, role, ammo, and assign them to fireteams. |
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Getting these fixes and features in place would make commanding AI smoother and open up new tactical options for everyone.
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Linked tickets :
- T185259