1. Open Editor on VR map
2. Place a standard trigger away from the player and name it "testTrigger"
3. Place rifleman player unit on map
4. Once in-game as player in the debug console input: "tPos = [0,0,0]; tPos2 = tPos; tReturn = [testTrigger, tPos] call BIS_fnc_inTrigger;"
5. Add watches for the tPos and tPos2 variables, I expect tPos and tPos2 to equal [0,0,0] after executing this code
6. Execute the code
7. You'll see tPos and tPos2 are not equal to [0,0,0] as the use of the resize command has changed tPos and tPos2 to [0,0]