1. constituted an ammo on a MP map
2. write a little script that will fill the ammo.
if (isServer) then
{
private ["_kiste"];
_kiste=_this select 0;
sleep 1;
ClearWeaponCargo _kiste;
clearMagazineCargoGlobal _kiste;
clearItemCargoGlobal _kiste;
_kiste addWeaponCargoGlobal ["hgun_P07_F",10];
_kiste addMagazineCargoGlobal ["16Rnd_9x21_Mag",50];
};
3.The memory map to a dedi servers and test the ammo
4.Locally, the ammo has been filled correctly. In multiplayer, the ammo is not properly filled and contains other weapons.