It seems a lot of the audio has taken a step backwards this update. It might be bugged, or the audio in general was reverted to of the early 0.63 stress tests.
- Transition audio between entering indoors and outdoors does not exist currently (no fade, just straight silence, or straight to sounds of rain, or wind)
- No ambient sounds within buildings/indoors, (hearing rain fall on the roof off the buildings, wind shaking the steel in the roof, etc.)
- Wind sounds are old, like the first few stress tests I think?
-Wind sounds are old, like the first few stress tests I think?- Audio near creeks don't exist anymore.
- and more, that are yet to be discovered?
AND
Player Audio might be bugged again possibly?
-Footstep sounds might be silent, and bugged again like the first few stress tests?
and possibly reloading, eating, drinking, and distant gunshot audio, might all be bugged, but have not tested this update.
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