Get a person (Player A) with bug/issue to join an empty server and await desync to stablise and confirm they can interact with weapons and doors etc.
Get a player (Player B) without Bug/Issue to join the same server and meet up with other player.
Confirm that Player A is not desyncing and unable to interact with world
Player B should leave once confirmed
Player A should now start to stablise over the next 2-4 mins to desync 0 and able to interact with world.