I am renting a server from StreamLine-Servers. My mission works great except when I try to use assignedTarget _unit to find out if the AI _unit (local to server) is targeting a player on a client. Cant check if the target is a player because it always returns objNull (this is the case even after _unit has started firing at target) - but only on a dedicated server not a player hosted server.
***SAME PROBLEM FOR getAttackTarget _unit***