1. Load The Test Mission {F1907329}
2. Rest your Weapon on a steep hill
3. Go into 3rd Person
4. execute Code in Debug Console
```
JK_fnc_test = {
player getRelDir player;
player setVectorDirAndUp [vectorDir player, [0, 0, 1]];
};
if (isNil "JK_Test") then {
JK_Test = addMissionEventHandler ["EachFrame", {
call JK_fnc_test;
}]
};
```