The animations of some objects cannot be changed using the `animate` command, even if they're **simple objects** or their **simulation is disabled**.
For example, when I spawn a wind turbine (`Land_wpp_Turbine_V2_F`), it keeps rotating with time and I can't force it to spin the way I want.
Would it be possible to force it somehow?
For example, using an optional bool at the end of the `animate` command args?
```
object animate ["animName", phase, coef, forced]
```
It's ok if the effect is temporary (only lasts a frame and changes by the game in the next frame). I just want the animation to actually change.
For example with wind turbines, the following code should return true (it currently doesn't):
```
_turbine = createSimpleObject ["\A3\Structures_F\Ind\WindPowerPlant\wpp_Turbine_V2_F.p3d", [0,0,0]];
_animPhase = random 1;
_turbine animate ["mxlprop", _animPhase, true];
_turbine animationPhase "mxlprop" == _animPhase
```