Related, also neat to have commands would be:
```
deployWeapon _unit
```
For "forcing" a weapon deploy for the current weapon of given unit (if possible to deploy, of course).
Maybe return bool based on if deploy successful or not.
```
deployWeaponObject _unit
```
Would return an array of //[<object the given unit's weapon is deployed on>, <model space position where on the model the weapon is deployed on>]//