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T79780
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1.) Create a house somewhere on the map and stand next to it 2.) Aim at that house and compare <i>player distance cursorTarget</i> with <i>player distance nearestBuilding player</i> 3.) Notice that player distance (nearestBulding player) will be larger, because nearestBuilding is not the cursorTarget
1.) Create a house somewhere on the map and stand next to it 2.) Aim at that house and compare <i>player distance cursorTarget</i> with <i>player distance nearestBuilding player</i> 3.) Notice that player distance (nearestBulding player) will be larger, because nearestBuilding is not the cursorTarget
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