Hello. Can we please have a function which works with real model selections and allows to change texture/material even if selection/material/texture is not defined in config.cpp?
Currently we are unable to get/change objects material/texture if they are not defined in object config, which is quite a headache if you need to do that from script and forces to create some ugly/easy bugged/not working workarounds, like abusing DamageSystem or path modding.