I think there is a problem with this file.Modify (not add) a value (damage for exemple) in DZ\weapons\melee\config.cpp
Save, I made a mod which double damage for heavy attack.repack, And it works well by adding damage value in heavy classesresign...
After that I tried to modify the damage value of light attacks (nail baseball bat is realy weak IMO) but it seems to not work. Ingame the damage stay to thier initial values.Launch the game
I notice same thing for zombies attacks, impossible to tweak their damage (and I need that for a PvZ mod I prepare).New value not taken into account