Hello, can someone please offer documentation on the server browser protocol for DAYZ as has been done [[ https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2 | here ]] for ARMA2?
I have a lot of it figured out, but there are some parts that I am still unable to decipher.
For instance, I am decoding the 3rd mod of a server and get back "\xEA\xF6\xD6\x3A\x04\xB8\x01\x02\x67\x6F\x13\x5B\x43\x72\x53\x6B\x5D\x20\x42\x4D\x57\x20\x35\x32\x35\x69\x20\x45\x33\x34".
The breakdown I have so far that is in question:
Mod Hash: \xEA\xF6\xD6\x3A
Steam ID Length: \x04
Steam ID: \xB8\x01\x02\x67 <--- But this is incorrect!
???: \x6F <--- Seems to be an extra byte not on other mods.
Mod Name Length: \x13
Mod Name: \x5B\x43\x72\x53\x6B\x5D\x20\x42\x4D\x57\x20\x35\x32\x35\x69\x20\x45\x33\x34
For the starting sequence "\x45\x19\x00\x01\x11\x00\x01\x01\x01\x02\x01\x02\x01\x02":
Header: \x45
Number of Rules: \x19
Terminator?: \x00
x of n??: \x01\x11
Magic Sequence?: \x00\x01\x01\x01\x02\x01\x02\x01\x02
I have not made time to look further, but if someone could help by providing a clear explanation or some docs, that would be super useful thanks!