At short range
In the editor, place an opfor ai unit on a flat surface. To ensure he is not slowed down due to being prone, enter "this setunitpos "up"" in the unit's init. Place the player, as a blufor unit, directly behind the opfor unit. To ensure you don't get accidentally killed enter "this allowdamage false" into the player's init. Preview. Get the ai's attention, and attempt to run circles around him. See linked video for demonstration.
At 10 to 100 metres
In the editor, place an opfor ai unit on a flat surface. To ensure he is not slowed down due to being prone, enter "this setunitpos "up"" in the unit's init. Place the player, as a blufor unit, anywhere between 20 and 100 metres infront of the opfor unit. To ensure you don't get accidentally killed enter "this allowdamage false" into the player's init. Preview. run side to side across the ai's vision and notice how the ai tries to shoot you but continuously misses unless you stop moving, due to slow turn rate. See linked video for demonstration
At 100 metres +
In the editor, place an opfor ai unit on a flat surface. To ensure he is not slowed down due to being prone, enter "this setunitpos "up"" in the unit's init. Place the player, as a blufor unit, any distance over 100 metres away infront of the opfor unit (but make sure it is close enough to be detected). To ensure you don't get accidentally killed enter "this allowdamage false" into the player's init. Preview. run side to side across the ai's vision and notice how the ai refuses to shoot you unless you stop moving. See linked video for demonstration