Hello!
The new update introduced a new character spawning system when re-entering the server. It makes sense to fight server hoppers, as i think.
But in the current implementation **it makes no sense!**
I was in Zelenogorsk yesterday. Today I decided to continue my journey, but I ended up in Balota (4.5km away to south!)
This is not the fight against server hoppers on the servers, ithis is destruction of the game
What is the point of playing, to investigate the map if, when you restart, you are forcibly teleported to where you were three days ago?
And yes. My indignation is reinforced by the fact that I was playing the role of a loner who survived in the woods, but I was teleported to where it seemed to teleport ALL reconneced to the server.
And yes, I was killed within 5 minutes, although I had survived for more than two weeks.
Death in this game is normal. But not when you are teleported for a dozen kilometers from a safe place where you were.