1. go to the editor
2. place a random player unit (f.e. Explosive Specialist)
3. place a random empty vehicle on a marked position (f.e. a helipad)
4. place a respawn module (Modules->Multiplayer->Vehicle Respawn) and
choose following settings: Delay: 10 (10 second respawn delay)
Position: Starting Position(respawn position)
Wreck: Delete
5. connect the respawn module with the empty vehicle via sychronisation
(drag and drop)
6. preview the mission, get in the vehicle, drive around and destroy it with
f.e. an explosive charge or AT
7. go back to the starting position of the vehicle and see what I mean (or
take a look in the attachment)