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{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42029} {F42030}
{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42030} # Unzip attached test mission "AI_blind_fire2.Altis". Open in mission editor. This mission shows AI firing through heavy vegetation. # Note mission setup. Player is invulnerable, enemy AI unit behind bushes (shooter), nearby enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire suppressed weapon. Note nothing happens. The suppressed rifle is quieter than unsuppressed, so shooter does not hear player, and cannot fire upon him. # Remove suppressor. Fire rifle. Note instant fire through the vegetation. # Kill spotter unit. # Fire rifle. Note no more fire comes through the vegetation once the spotter is dead. {F42029}
{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead.
{F42029}
{F42030} # Unzip attached test mission "AI_blind_fire2.Altis". Open in mission editor. This mission shows AI firing through heavy vegetation. # Note mission setup. Player is invulnerable, enemy AI unit behind bushes (shooter), nearby enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire suppressed weapon. Note nothing happens. The suppressed rifle is quieter than unsuppressed, so shooter does not hear player, and cannot fire upon him. # Remove suppressor. Fire rifle. Note instant fire through the vegetation. # Kill spotter unit. # Fire rifle. Note no more fire comes through the vegetation once the spotter is dead.
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