Create a new mission after creating player, create a new "helipad (invisible) with the following script:
// Spawn items
_loot = "groundweaponholder" createVehicle (getpos _this);
_loot addWeaponCargoGlobal ["arifle_MX_f", 1];
_loot addWeaponCargoGlobal ["srifle_EBR_F", 1];
_loot addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag", 2];
_loot addMagazineCargoGlobal ["20Rnd_762x45_Mag", 2];
_loot addItemCargoGlobal ["muzzle_snds_B", 1];
_loot addItemCargoGlobal ["muzzle_snds_H", 1];
_loot addItemCargoGlobal ["muzzle_snds_H_MG", 1];
_loot addItemCargoGlobal ["optic_ARCO", 1];
_loot addItemCargoGlobal ["optic_Hamr", 1];
_loot addItemCargoGlobal ["acc_pointer_IR", 1];
_loot addItemCargoGlobal ["acc_flashlight", 1];
_loot addItemCargoGlobal ["NVGoggles", 1];
_loot addItemCargoGlobal ["ItemMap", 1];
_loot addItemCargoGlobal ["U_B_Wetsuit", 1];
_loot addItemCargoGlobal ["V_RebreatherIR", 1];
_loot addItemCargoGlobal ["V_TacVest_khk", 1];
_loot addItemCargoGlobal ["U_Rangemaster", 1];
_loot addItemCargoGlobal ["U_B_CombatUniform_mcam", 1];
_loot addItemCargoGlobal ["H_HelmetO_ocamo", 1];
_loot addBackpackCargoGlobal ["B_AssaultPack_blk",1];
_loot setPos [getPos _this select 0,getPos _this select 1,0.00];
Then save as a multiplayer mission, create a new server and then the person that joins the server remotely will have the issue.