Lets take A3 addon sound "click" defined in A3 addon
class CfgSounds
{
class border_out
{
name = "Border out";
sound[] = {"A3\missions_f\data\sounds\border_out.ogg",0.56234133,1};
titles[] = {};
};
class border_in
{
name = "Border In";
sound[] = {"A3\missions_f\data\sounds\border_in.ogg",0.56234133,1};
titles[] = {};
};
class click
{
name = "Click";
sound[] = {"A3\missions_f\data\sounds\click.wss",0.91201085,1};
titles[] = {};
};
};
execute playSound "click" in debug console and it works
define own click sound click2 in mission config (description.ext) identical to A3 one
class CfgSounds
{
class click2
{
name = "Click";
sound[] = {"A3\missions_f\data\sounds\click.wss",0.91201085,1};
titles[] = {};
};
};
execute playSound "click2" in debug console and it DOESN'T work.
So if I want to use A3 sounds I have to copy them to my mission. This is very inefficient, please fix this.