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You probably are using some kind of occlusion culling, unloading textures as the assets that hold them are outside the FOV of the player, but I've never seen this being so much of a problem in other modern games.
You probably are using some kind of occlusion culling, unloading textures as the assets that hold them are outside the FOV of the player, but I've never seen this being so much of a problem in other modern games.
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