Today i run into an issue and neither Mario nor Arkensor had a clear solution for it.
```
// Example 1 (calculate result is wrong)
float currentMidBrightness = world.GetCameraSceneMiddleBrightness(mainCameraIndex);"
int multiply = 125;
float result = currentMidBrightness * multiply;
Print(result); // will return something between 0.9 and 1.2 but correct should be 6 - 6.2
// Example 2 (calculate result is wrong)
float currentMidBrightness = world.GetCameraSceneMiddleBrightness(mainCameraIndex);"
float multiply = 125.0;
float result = currentMidBrightness * multiply;
Print(result); // will return something between 0.9 and 1.2 but correct should be 6 - 6.2
// Example 3 (calculate result is wrong)
float currentMidBrightness = world.GetCameraSceneMiddleBrightness(mainCameraIndex);"
float result = currentMidBrightness * 125.0;
Print(result); // Result is correct, but if you use the result variable later it gets wrong again
```