If you determine the position of an item on the server, which is in your hands, it gives incorrect data, everything works well on the client.
```
protected Object m_ObjectTest;
override void OnWork( float consumed_energy )
{
vector m_detectorPosition = GetPosition();
if (m_ObjectTest) GetGame().ObjectDelete(m_ObjectTest);
m_ObjectTest = GetGame().CreateObjectEx( "SA_Detector_Bear", m_detectorPosition, ECE_NONE);
}
```
{F2134422}