Example of attributes that get removed:
In mod config:
```
class ENH_SoundVolume
{
displayName = $STR_ENH_SOUNDVOLUME_DISPLAYNAME;
tooltip = "";
property = "ENH_soundVolume";
control = "Slider";
expression = "if (!is3DEN && {hasInterface}) then {0 fadeSound _value}";
defaultValue = "1";
};
```
In mission.sqm
```
class Attribute5
{
property="ENH_musicVolume";
expression="if (!is3DEN && {hasInterface}) then {0 fadeMusic _value}";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=0.30000001;
};
};
};
```