After upgrading 1.68. some statuses of the subordinate AI, most statuses of subordinates in the UI, are in complete chaos!
Example - When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop"( I don't remember exactly). The "Busy" status must be in unit if it was ordered and the order is in process.
I also noticed that if you order an Engineer to Repair the damaged vehicle, then the status of this unit will "Heal" What the hell is "Heal", if the status of this unit always was a "Repair"!? Status "Heal" - Should only at the medic
After inventory command the my subordinate has the status of a "Heal"!
The subordinate units, should not have the wrong status, because it fact misleads the player-commander