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T65423
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place: player allowDamage false; while {alive player} do { hint format ["%1", getOxygenRemaining player]; sleep 0.01; }; in init.sqf and fly/drive into the water. Take note how the OxygenRemaining value does not change untill the player is out of the vehicle.
place: player allowDamage false; while {alive player} do { hint format ["%1", getOxygenRemaining player]; sleep 0.01; }; in init.sqf and fly/drive into the water. Take note how the OxygenRemaining value does not change untill the player is out of the vehicle.
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