Weapon: mini_Grenade
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cfgAmmo:
IndirectHitRange = 4;
IndirectHit = 6;
Targets: Unarmored units
---------------
cfgVehicles:
class HitPoints {
class HitDiaphragm : HitAbdomen {
explosionShielding = 6; // ERROR
};
class HitChest : HitDiaphragm {
explosionShielding = 6; // ERROR
};
class HitBody : HitChest {
explosionShielding = 6; // ERROR?
depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest"; // (hit any 1) == (HitBody 1) == !Alive Unit
};
};
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I do not speak English. I tried to convey the issue.