1. Open Altis with Eden editor.
2. Place object (Land_BarGate_F is a very good example).
3. Open the object's attributes and input a new set of numbers for position.
4. Compare the numbers you typed in to those that show up when you use getPos Object ingame.
5. Use setPos on the object, and supply it with the exact same numbers that you typed into the object's attributes in Eden back at step 3. Observe how different the position is visually before and after setPos.
6. Check object position again with getPos Object and you will see that these now seem to match with the ones from step 3, yet there is a difference between where it is shown in Eden vs. ingame.