System Information:
OS Version:
Linux Distribution: Arch Linux
Kernel Version: 4.1.6-1-ARCH #1 SMP PREEMPT Mon Aug 17 08:52:28 CEST 2015
Hardware Info:
Machine Type To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M.
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz
CPU Speed 3700 MHz
CPU Physical Cores 4
CPU Logical Cores 8
Physical Memory 8097864 KiB
Virtual Memory 16777212 KiB
Crash Dump:
640145b9-6baf-4e84-3037569f-102eaae7.dmp (341192 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 4294967295.
[thread ffffffff][I][0]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][21]: Forcing OpenGL Core context usage
[thread 00000001][I][48]: OpenGL Core context version 4.1 detected
[thread 00000001][I][49]: OpenGL information:
[thread 00000001][I][49]: renderer: GeForce GTX 970/PCIe/SSE2
[thread 00000001][I][49]: vendor: NVIDIA Corporation
[thread 00000001][I][49]: version: 4.1.0 NVIDIA 352.41
[thread 00000001][I][49]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][49]: Detected NVidia card
[thread 00000001][I][49]: Max surface size: 16384
[thread 00000001][I][49]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][49]: Supported and usable: texture_storage: yes
[thread 00000001][I][49]: Supported and usable: copy_image: yes
[thread 00000001][I][49]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][49]: Supported and usable: texture_view: yes
[thread 00000001][I][49]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][49]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][49]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][49]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][49]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][49]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][I][49]: NVidia card: restricting reporting of available memory to 768 MB
[thread 00000001][I][49]: Multisample textures test:
[thread 00000001][I][49]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][49]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][49]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][49]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][49]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][49]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][49]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][49]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][49]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][49]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][49]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][49]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][49]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][49]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][49]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][49]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][49]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][50]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][50]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][50]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][50]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][50]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][50]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][50]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][50]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][50]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][50]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][50]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][50]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][50]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][50]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][50]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][50]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][50]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][50]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][50]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][50]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][50]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][50]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][50]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][50]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][50]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][50]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][50]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][50]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][50]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][50]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][50]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][50]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][50]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][50]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][50]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][50]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][50]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][51]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][52]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][55]: Gamepads: New potential device at device file '/dev/input/event4'
[thread 00000001][I][55]: Gamepads: New potential device rejected, couldn't examine device file '/dev/input/event4'
[thread 00000001][I][55]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001][I][55]: Gamepads: New potential device rejected, couldn't examine device file '/dev/input/js0'
[thread 00000001][I][56]: Gamepads: New potential device at device file '/dev/input/event19'
[thread 00000001][I][56]: Gamepads: New potential device under path '/dev/input/event19' is 'Microsoft X-Box One pad'
[thread 00000001][I][56]: Gamepads: Device GUID calculated as: 030000005e040000d102000001010000
[thread 00000001][I][56]: Gamepads: Device 'Microsoft X-Box One pad' reports supporting FF_RUMBLE force feedback effect
[thread 00000001][I][81]: Gamepads: New device added to gamepads list.
[thread 00000001][I][81]: Gamepads: New potential device at device file '/dev/input/js1'
[thread 00000001][I][134]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js1'
[thread 00000001][I][136]: Command line: '"C:\media\magazyn\Steam_linux\SteamApps\common\Arma 3\Arma3Retail_DX11.exe" -nosplash'
[thread 00000001][I][198]: TomCrypt initializing...
[thread 00000001][I][198]: TomCrypt initialized
[thread 00000001][I][198]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][199]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][201]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][201]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][201]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][202]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][202]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][I][204]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000004][W][207]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000004][W][229]: Ignoring splash screen creation command
[thread 00000004][I][229]: Enumerating COM libraries...
[thread 00000004][W][234]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][236]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000004][W][4298]: Refreshing folder '/home/marcin/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3mhMoNn\'.
[thread 00000004][I][4645]: D3D11CreateDevice( pAdapter = 0xf1c68ea8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf25fe9e4, pFeatureLevel = 0xf25fe9f0, ppImmediateContext = 0xf25fe9e8 )
[thread 00000004][I][4645]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1c5ee88 and immediate context 0xf1c68ef8
[thread 0000000e][I][4646]: D3D11: OpenGL thread start
[thread 0000000e][I][4696]: Direct3D -> OpenGL context information:
[thread 0000000e][I][4696]: renderer: GeForce GTX 970/PCIe/SSE2
[thread 0000000e][I][4696]: vendor: NVIDIA Corporation
[thread 0000000e][I][4696]: version: 4.1.0 NVIDIA 352.41
[thread 0000000e][I][4696]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 0000000e][I][4696]: max color attachment and draw buffers: 8
[thread 0000000e][I][4696]: max texture image units: 192
[thread 0000000e][I][4696]: max vertex shader uniform blocks: 14
[thread 0000000e][I][4696]: max geometry shader uniform blocks: 14
[thread 0000000e][I][4696]: max fragment shader uniform blocks: 14
[thread 0000000e][I][4696]: max hull shader uniform blocks: 14
[thread 0000000e][I][4696]: max domain shader uniform blocks: 14
[thread 0000000e][I][4696]: max compute shader uniform blocks: 14
[thread 0000000e][I][4696]: max viewports: 16
[thread 0000000e][I][4696]: max uniform buffer bindings: 84
[thread 0000000e][I][4696]: uniform buffer offset alignment: 256
[thread 0000000e][I][4696]: shader storage buffer offset alignment: 32
[thread 0000000e][I][4696]: max pixel shader UAVs: 8
[thread 0000000e][I][4696]: max compute shader UAVs: 8
[thread 0000000e][I][4696]: max UAVs: 8
[thread 0000000e][I][4696]: buffer_storage support: yes
[thread 0000000e][I][4696]: compressed_texture_pixel_storage support: yes
[thread 0000000e][I][5562]: Precompiled shader cache loaded: binary shaders: 10, GLSL shaders: 577, GLSL pipelines: 43
[thread 00000004][I][5822]: D3D11CreateDevice( pAdapter = 0xf1c68ea8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf25fe994, pFeatureLevel = 0xf25fe998, ppImmediateContext = 0xf25fe9a8 )
[thread 00000004][I][5822]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1c77900 and immediate context 0xf1c6e468
[thread 0000000f][I][5822]: D3D11: OpenGL thread start
[thread 0000000f][I][5948]: Direct3D -> OpenGL context information:
[thread 0000000f][I][5948]: renderer: GeForce GTX 970/PCIe/SSE2
[thread 0000000f][I][5948]: vendor: NVIDIA Corporation
[thread 0000000f][I][5948]: version: 4.1.0 NVIDIA 352.41
[thread 0000000f][I][5948]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 0000000f][I][5948]: max color attachment and draw buffers: 8
[thread 0000000f][I][5948]: max texture image units: 192
[thread 0000000f][I][5948]: max vertex shader uniform blocks: 14
[thread 0000000f][I][5948]: max geometry shader uniform blocks: 14
[thread 0000000f][I][5948]: max fragment shader uniform blocks: 14
[thread 0000000f][I][5948]: max hull shader uniform blocks: 14
[thread 0000000f][I][5948]: max domain shader uniform blocks: 14
[thread 0000000f][I][5948]: max compute shader uniform blocks: 14
[thread 0000000f][I][5948]: max viewports: 16
[thread 0000000f][I][5948]: max uniform buffer bindings: 84
[thread 0000000f][I][5948]: uniform buffer offset alignment: 256
[thread 0000000f][I][5948]: shader storage buffer offset alignment: 32
[thread 0000000f][I][5948]: max pixel shader UAVs: 8
[thread 0000000f][I][5948]: max compute shader UAVs: 8
[thread 0000000f][I][5948]: max UAVs: 8
[thread 0000000f][I][5948]: buffer_storage support: yes
[thread 0000000f][I][5948]: compressed_texture_pixel_storage support: yes
[thread 00000004][I][5948]: Starting to delete D3D11 device...
[thread 00000004][I][5948]: Forwarded D3D11 device immediate context for deletion on OpenGL thread.
[thread 0000000f][I][5948]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 0000000f][I][5954]: Direct3D11ImmediateDeviceContext deletion done.
[thread 0000000f][I][5954]: Direct3D11 device deleted.
[thread 00000004][I][5965]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000004][W][5965]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000004][I][5965]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000004][E][5965]: Attempt to change COM threading model to multithreaded after initialization!
[thread 00000004][E][5966]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 030000005e040000d102000001010000 has been found!
[thread 00000004][I][5966]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ),
[thread 00000004][I][5966]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder.
[thread 00000004][I][5966]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator.
[thread 00000004][W][5966]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000004][W][5966]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000004][I][6030]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf1c68ea8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe7a0109c, ppSwapChain = 0xf25fecd8, ppDevice = 0xf25fecd4, pFeatureLevel = 0xe7a010e0, ppImmediateContext = 0xf25fecdc )
[thread 00000004][I][6030]: swap chain desc: width 1920, height 1080
[thread 00000004][I][6030]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1c7aba8 and immediate context 0xf1cae0f8
[thread 00000011][I][6030]: D3D11: OpenGL thread start
[thread 00000011][I][6265]: Direct3D -> OpenGL context information:
[thread 00000011][I][6265]: renderer: GeForce GTX 970/PCIe/SSE2
[thread 00000011][I][6265]: vendor: NVIDIA Corporation
[thread 00000011][I][6265]: version: 4.1.0 NVIDIA 352.41
[thread 00000011][I][6265]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000011][I][6265]: max color attachment and draw buffers: 8
[thread 00000011][I][6265]: max texture image units: 192
[thread 00000011][I][6265]: max vertex shader uniform blocks: 14
[thread 00000011][I][6265]: max geometry shader uniform blocks: 14
[thread 00000011][I][6265]: max fragment shader uniform blocks: 14
[thread 00000011][I][6265]: max hull shader uniform blocks: 14
[thread 00000011][I][6265]: max domain shader uniform blocks: 14
[thread 00000011][I][6265]: max compute shader uniform blocks: 14
[thread 00000011][I][6265]: max viewports: 16
[thread 00000011][I][6265]: max uniform buffer bindings: 84
[thread 00000011][I][6265]: uniform buffer offset alignment: 256
[thread 00000011][I][6265]: shader storage buffer offset alignment: 32
[thread 00000011][I][6265]: max pixel shader UAVs: 8
[thread 00000011][I][6265]: max compute shader UAVs: 8
[thread 00000011][I][6265]: max UAVs: 8
[thread 00000011][I][6265]: buffer_storage support: yes
[thread 00000011][I][6265]: compressed_texture_pixel_storage support: yes
[thread 00000004][W][6366]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf1c707c8. Ignoring.
[thread 00000004][W][6366]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000011][I][6664]: Precompiled shader cache loaded: binary shaders: 10, GLSL shaders: 593, GLSL pipelines: 44
[thread 00000004][W][7037]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000004][W][7146]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][W][7146]: Refreshing folder '/tmp/arma3mhMoNn/', temp folder is 'C:\tmp\arma3mhMoNn\'.
[thread 00000004][W][7146]: eON_LoadLibraryExA() for 'PhysX3Common_x86.dll' has non-zero flags ( 0x1 ), probably unhandled functionality!
[thread 00000004][I][11482]: eON_WindowEvent: SetFullscreenState true 0xf1c5e128
[thread 00000004][I][11877]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][11877]: Game stdout/err:
[thread 00000004][I][11882]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][11882]: Game stdout/err:
[thread 00000004][I][11882]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000004][I][11882]: Game stdout/err:
[thread 00000004][I][16807]: ===enforcing log flush===