I just learned that all compiled scripts are cached.
Problem is, they are never removed from the game, essentially causing a huge memory leak.
Especially bad for servers that use Extensions to query databases, if they use `call compile` to cache the result, that means all results stay in memory forever.
Here is a video that shows the effect of adding a onEachFrame handler with 3 lines of code:
https://s.sqf.ovh/2018-12-23_00-04-17.mp4