Apologies if this is not in the right place (so if a moderator wishes to move it to the right place, that would be appreciated), but I wanted to put some requests before the devs, to add more functionality to GM that has yet to be returned from Arma 3's Zeus
1.**__UI:__**
The ability to choose either Reforgers current GM UI, The ability to choose either Reforgers current GM UIor the UI of Arma 3's Zeus.
The ability to select two groups, or the UI of Arma 3's Zeusand use the context menu to combine them into one.
2.A toggle for vehicles, that can have it where they are manned or not when placed (all relevent slots for full function, The ability to play musiclike a driver gunner and commander for a BTR, either from the game or added by modsetc.).
3.A toggle for the time tool that will have a transition when setting the time, To create custom compositions in GM, rather than having to use Workbench to do so (both of objects and of units)either like "Some Time Later...." or "*number* Days/Weeks/Months/Years Later".
4. To edit the inventory of AIThe ability to set a post process effect, to change their gear,for those who want to have a different ambience and save those edited units as compositions for later usage.
5.The ability to select two groups, To havand use those compositions be saved for usage not only in the current session, but for future sessions.e context menu to combine them into one.
**__Functionality:__**
6.The ability to play music, To have scripted compositionseither from the game or added by mods.
7. To be able to play animations on both AI and playersTo create custom compositions in GM, with the ability to toggle them repeating infinitely or oncerather than having to use Workbench to do so (both of objects and of units).
8.To edit the inventory of AI, To disable Game Master Budgets (default onto change their gear, and the game remembers that choice for future seessave those edited units as compositions until turned off or vice versa)for later usage.
9.To have those compositions be saved for usage not only in the current session, The ability to set faction relatbut for future sessions.
10. The ability to Copy/Paste Units and Effects (Ctrl-C/Ctrl-V)To have scripted compositions.
11. A toggle for vehicles, that can have it where they are manned or not when placed (all relevent slots for full function, like a driver gunner and commander for a BTRTo be able to play animations on both AI and players, etc.)with the ability to toggle them repeating infinitely or once.
12. A toggle for the time tool that will have a transition when setting the timeTo disable Game Master Budgets (default on, either like "Some Time Later...." or "*number* Days/Weeks/Months/Years Later"and the game remembers that choice for future seesions until turned off or vice versa).
13. The ability to set a post process effect, for those who want to have a different ambience
14. A civilian module, that when placed down will populate a location with civilians and randomly placed cars on the sides of the road, and using another module you could have civilian traffic between zones, and have a toggle option where when players are far away the module is not active (can set the distance)faction relations.
The ability to Copy/Paste Units and Effects (Ctrl-C/Ctrl-V).
15.Being able to make it where manned vehicles can be placed, and when all selected and using the context menu, can use their positions to form a convoy, and they will roughly try to stay in those positions when moving **AND/OR** have a convoy module that can be set between two points, and the vehicles will spawn in, The abilityget to select two groupsthe end point, and use the context menu to combine them into onedespawn.
16. Being able to make it where manned vehicles can be placed, and when all selected and using the context menu, can use their positions to form a convoy, and they will roughly try to stay in those positions when moving **AND/OR** have a convoy module that can be set between two points, and the vehicles will spawn inTo set the speed of a vehicle/multiple vehicles, get to the end or make it where if you use the "Move Relaxed" waypoint, and despawnvehicles will move slowly.
17.A civilian module, to set the speed of a vehicle/multiple vehiclesthat when placed down will populate a location with civilians and randomly placed cars on the sides of the road, or make it where ifand using another module you use the "Move Relaxed" waypointcould have civilian traffic between zones, vehicles will move slowlyand have a toggle option where when players are far away the module is not active (can set the distance).
I know its a lot of functionality, but in the end this is functionality that we had (to a lesser or greater extent) in Arma 3's Zeus (either as standard or added by mods), and I hope to see this functionality returned for GM to have the power to create truly memorable experiences