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T123983
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When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop" Any idle subordinate unit, should not have the status of "busy", because it misleads the player-commander/
When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop"( I don't remember exactly) Any idle subordinate unit, should not have the status of "busy", because it misleads the player-commander/
When the player is a commander orders his subordinates to stop any movement then, all icons of this subordinates have a status - "Busy". Why it has the status busy, if there were always status- "Waiting" or "Stop"
( I don't remember exactly)
Any idle subordinate unit, should not have the status of "busy", because it misleads the player-commander/
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