As in canAddItemToUniform, canAddItemToVest and canAddItemToBackpack.
For example:
<https://community.bistudio.com/wiki/canAddItemToBackpack>
"Checks if given object can be stored into soldier's backpack."
So one would assume this means that it returns false until given item actually can't fit, but no.
The commands also return false when //soldiers whole capacity is full// even if the checked container still has plenty of room in it.
So howsabout either removing the overall load aspect from these commands, //or// add additional syntax to disregard the overall load?
As in
```
player canAddItemToBackpack ["30Rnd_65x39_caseless_mag", true]; //uses backpacks actual maximumload and doesn't care about soldiers load
```