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04-09-2013
EXE rev. 09751
Size: 810 MB
After this sizeable download - please consider checking file integrity in the Steam client and defragmenting non-SSD drives.
•Added: PDW SMG
•Added: NVS optics (Image Intensification)
•Added: Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
•Added: TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
•Added: TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
•Added: Static GMG variants (low, raised and autonomous)
•Added: Static HMG variants (low, raised and autonomous)
•Added: Static AA variants
•Added: Static AT variants
•Added: M2A1 Slammer tank
•Added: T-100 Varsuk tank
•Added: AFV-4 Gorgon wheeled APC
•Added: IFV-6a Cheetah tracked IFV AA
•Added: M4 Scorcher self-propelled artillery
•Added: M5 Sandstorm MLRS
•Added: 2S9 Sochor self-propelled artillery
•Added: ZSU-39 Tigris tracked IFV AA
•Added: CRV-6e Bobcat tracked engineering vehicle
•Added: A 143 Buzzard jet fighter
•Added: Truck variants
•Added: SUV
•Added: Hatchback variants
•Added: Ship and boat variants
•Added: FIA faction
•Continued memory optimizations. Note that today’s attempts have a risk of stack_overflow crashes to desktop (without noticeable error outside of RPT). We’d like know about it happening, so we can tweak the values.
•Improvements to character lip-sync (WIP)
•AI prone rotation two times faster
•AI high-skilled soldiers accuracy improved
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05-09-2013
EXE rev. 09799
Size: 24 MB
•Fixed: Missing addon error while loading a save game (http://feedback.arma3.com/view.php?id=13901)
•Fixed: Question mark displayed instead of ampersand (options, credits, etc.)
•Continued memory optimizations
•Fixed: Delay of actions appearing when an item is dropped
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06-09-2013
EXE rev. 09860
Size: 410 MB
•Added title button with icon for favorite column. Tweaked positions of columns.
•Fixed: Object variables were not assigned correctly when BIS_fnc_objectVar was called on non-local object. This affected for example respawn positions and communication menu items.
•One of the SMGs had to be renamed. Welcome to the Sting SMG.
•Fixed: Taking an AT directly will only take the empty tube (rocket will disappear) (WIP)
•Removed animals from target list
•Improved rules when crew ejects damaged vehicle
•Fixed (hopefully): Terrain shader bug on latest NVIDIA drivers (+ slight optimization)
•Fixed: MP CTD when client submit briefing screen via the Continue button
•FIA faction was moved to the BLUFOR side. The other sides still have variants present in config (protected mode). Therefore, the original classes for FIA on Independent side remain in the game (but not visible in editor).
•Fixed: Pop-up error in Range Master inventory
•Improved Cyrillic font and added characters to Korean font
•Fixed: Target category not updated after unit hit and AI was not reacting to fire
•Changed civilian gunner in the FIA armed offroad
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