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T169731
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It would be nice to have an equivalent to SCR_UniversalInventoryStorageComponent::CanStoreItem for a given ResourceName instead of an IEntity. I'd like to check if an item can fit in a players inventory before spawning the item in the world. This would also be useful for InventoryStorageManagerComponent::CanInsertItem()
It would be nice to have an equivalent to SCR_UniversalInventoryStorageComponent::CanStoreItem for a given ResourceName instead of an IEntity. I'd like to check if an item can fit in a players inventory before spawning the item in the world. This would also be useful for InventoryStorageManagerComponent::CanInsertItem() and InventoryStorageManagerComponent::CanInsertItemInStorage()
It would be nice to have an equivalent to SCR_UniversalInventoryStorageComponent::CanStoreItem for a given ResourceName instead of an IEntity. I'd like to check if an item can fit in a players inventory before spawning the item in the world. This would also be useful for InventoryStorageManagerComponent::CanInsertItem
() and InventoryStorageManagerComponent::CanInsertItemInStorage
()
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