1. Connect to a server (dedicated or hosted)
2. Use
```
cursorObject setDamage 1
``` on a wall or tree
3. You can see that the tree/wall has fallen
4. Use
```
_terrainobj = (nearestTerrainObjects [player, [], 10, false] select {damage _x >= 1}) select 0;
_terrainobj setDamage 0;
``` to make the tree/wall "restored"
5. You can see that the tree/wall is normal again
6. Disconnect
7. Reconnect
8. You will see tree/wall will be falled again