**Game Version number: ** 1.5.0.18
**Modded?:** No
**Issue Description: **
| Update 1 - 11/08/2025 |
**Introduction**
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Hi there, I have 1100 hours in Arma Reforger and here's some feedback on the 1.5 experimental version. I must have 10+ hours on the Commander Role.
I will share some stuff that would not be that hard to add because it is already implemented in the game but it is not available as an option for the player.
//There's no need to rush this update, it is an amazing update, it will make the game feel more alive. Please take your time.//
> Check additional information
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**Why and how**
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**"Each AI team should be able to fulfill its assigned role upon the Commander's order."**
e.g. an AI Fire group should be able to be assigned to a Seize order, move towards the location and, well, try to seize the enemy base.
//A Commander has the responsibility of organizing// **Operations, Combat Support and Logistics** //on the battlefield as it shows on a Command Post's table maps.//
| **Operations** |
| `✅Implemented` -> The commander should be able to place blueprints of buildings, spawn AI teams and vehicles. {F6175134}|
| **Combat Support** |
| `✅Implemented` -> //Support request// - Rearm, Reinforce and Repair marker on the map. {F6175137}|
| `✅Implemented` -> //Faction Command// - Seize, Attack, Defend, Ressuply, Build, Recon, Establish base and Dismantle base marker on the map. {F6175139}|
| **Logistics** |
| `✅Implemented` -> Set what base needs supplies, a limit and a priority for each base. AI Transport groups automatically ressuply bases with priority. {F6175141}|
//AI teams would be able to move around the map to fullfill the Combat Support objetives if the commander assigns an AI team to an order. //
Order assignment for teams is already in the experimental version. On the Combat Support map's radial menu player teams are available—AI teams should be included too.
| **AI Team Logic (let's keep it simple for now)** |
| `❌Not added` -> Fire/Grenadier/Anti-Tank Teams - Able to seize objectives. `AI Logic - AI Team leader orders team to "Game master - search and destroy (already implemented)" at the Commander's seize enemy base order coordinates` {F6176259}|
| `✅Implemented` -> Transport - Able to deliver supplies. `AI Logic - AI TL orders team to move in a truck, once in the truck orders to move to a harbour, once near a harbour fill the truck with supplies, AI TL orders to move back to base, once near the base then deliver supplies, all according to Command Post Logistics map logic` {F6176109} |
| `❌Not added` -> Patrol - Able to "Recon". `AI Logic - AI TL orders team to "Game Master - Defend (already implemented)" at Commander's Recon order coordinates` {F6176232}|
| `❌Not implemented` -> Engineers - Able to build. `AI Logic - AI building is not implemented but it should. The commander can place buildings down from any command tent and AI engineers could be assigned to the build order (already implemented) in order to build everything that is within the range of that base.` {F6176256}|
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This goes hand in hand with my other tickets: T193998
Let me know of any possible exploits/bugs or anything that would actually be hard to program that I possibly missed.