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# Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). I have to go out sorry, will upload the repro missions and complete steps ASAP! # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed).
{F42028} # Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed). # Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle. Note you are instantly fired upon through the blue door. # Kill spotter unit. # Fire rifle. Note no more fire comes through the door once the spotter is dead. {F42029} {F42030}
{F42028}
# Unzip attached test mission "AI_blind_fire1.Altis". Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed).
I have to go out sorry,
# Note mission setup. Player is invulnerable, enemy AI unit inside building (shooter) is behind the blue door , outside enemy (spotter) has no ammo. Both enemy units are in the same group and have movement disabled. # Preview mission. # Note nearby spotter announce detection of player, and go prone. # Fire rifle.
will upload the repro missions and complete steps ASAP!
Note you are instantly fired upon through the blue door. # Kill spotter unit.
# Unzip attached test mission "AI_blind_fire1.Altis"
# Fire rifle
.
Open in mission editor. This mission shows AI firing through a door (this situation occurred in real gameplay, resulting in my character being killed).
Note no more fire comes through the door once the spotter is dead. {F42029} {F42030}
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