```
private _group = createGroup [civilian, true];
t = _group createUnit ["Goat_random_F", getPos (allplayers # 0), [], 0, "CAN_COLLIDE"];
```
Exec player side: `systemChat` show a message.
Exec server side: `systemChat` show a message.
Resolving this issue might resolve those: https://feedback.bistudio.com/T155860 https://feedback.bistudio.com/T155634