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T137772
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The exactly line inside VicinityContainer class is : ``` bool showable_item = !objects.Get( i ).IsAnyInherited( { ScriptedEntity, Building, Camera, PlantSuper, PASReceiver, DayZAnimal, UndergroundStash } ); ``` Maybe just possible to make function that return bool inside object so we can override easily.
The exactly line inside VicinityContainer class is : ``` bool showable_item = !objects.Get( i ).IsAnyInherited( { ScriptedEntity, Building, Camera, PlantSuper, PASReceiver, DayZAnimal, UndergroundStash } ); ``` Maybe just possible to make function that return bool inside object class so we can override it easily. Instead to override this whole function that you can update through patches.
The exactly line inside VicinityContainer class is : ``` bool showable_item = !objects.Get( i ).IsAnyInherited( { ScriptedEntity, Building, Camera, PlantSuper, PASReceiver, DayZAnimal, UndergroundStash } ); ``` Maybe just possible to make function that return bool inside object
class
so we can override
easily.
it easily. Instead to override this whole function that you can update through patches.
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