The animations of some objects cannot be changed using the `animate` command, even if they're **simple objects** or their **simulation is disabled**.
For example, when I spawn a wind turbine (`Land_wpp_Turbine_V2_F`), it keeps rotating with time and I can't force it to spin the way I want.
Would it be possible to force it somehow? In other words, ignore the animation source and treat it as "user"?
For example, using an optional bool at the end of the `animate` command args?
```
object animate ["animName", phase, coef, forced]
```
It's ok if the effect is temporary (only lasts a frame and changes by the game in the next frame). I just want the animation to actually change.
For example with wind turbines, the following code should return true (it currently doesn't):
```
_turbine = createSimpleObject ["\A3\Structures_F\Ind\WindPowerPlant\wpp_Turbine_V2_F.p3d", [0,0,0]];
_animPhase = random 1;
_turbine animate ["mxlprop", _animPhase, true];
_turbine animationPhase "mxlprop" == _animPhase
```