1. In the Editor, place a smoke grenade module somewhere in view of a window in one of the mentioned buildings.
2. Move the camera inside the window and look at where the module is through the glass. Note that the smoke is invisible.
3. Set the mission environment attributes to nighttime.
3. Place a car in the same area, facing the window, with `this setPilotLight true` in its init field.
4. Place a playable unit inside the building, looking out through the window. (Spectator cam will also work if you don't want to run around in and out of buildings to test them all)
5. Start the mission and look at the car through the window glass. Note that the lens flares from its headlights are not visible.