```player spawn {
sleep 1;
_p = _this modelToWorld [0, 0, 0];
_v = "B_Quadbike_01_F" createvehiclelocal _p;
_v setpos _p;
_v setdir (getdir _this);
_v setvelocity [0, 0, -5];
{_x allowdamage false} foreach [_v, _this];
_t2w = time + 0.1;
waituntil {(animationstate _this == "unconscious") || time > _t2w};
deletevehicle _v;
}
```
1. - Have a player execute the above code locally (therefore 'rag dolling' them)
- Ensure you are not near the player and your connection isn't 'great' (aka, not LAN).
2. Teleport to that players position just before/after they are 'rag dolled'.
3. Watch as that player will report they have stood up and are walking around, whilst you seem them only on the ground.
OPTIONAL:
4. Repeat the above code again and watch the players ragdoll disappear to [0,0,0] and never return.