The following code creates a long string and compiles it into a code for `BIS_fnc_addStackedEventHandler`. It should show an icon, but the code fails:
```
_str = [];
for "_i" from 1 to 8192 do {
_str pushBack "A";
};
_str pushBack ";drawIcon3D ['', [1,0,0,1], player modelToWorld [0,1,1], 0, 0, 0, 'Icon'];";
_str = _str joinString "";
_code = compile _str;
["TestDraw", "onEachFrame", _code] call BIS_fnc_addStackedEventHandler
```